Change Log

v1.3 (2020-09-19)

- models:
  - cell classification:
    - supporting of iteration via the pairs() function;
- game business logic:
  - providing access:
    - to count of set cells in the primary field;
  - operations with the movable field part:
    - moving:
      - returning of an operation success flag;
    - unioning with the primary field:
      - returning of an operation success flag.

v1.2 (2020-09-08)

- models:
  - cell classification:
    - static possibilities:
      - list of all known cell kinds;
      - checking if a cell kind is known;
- game business logic:
  - providing access:
    - to game settings;
    - to an offset of the movable field part.

v1.1 (2020-09-03)

- models:
  - cell classification:
    - storing:
      - old cells (those that are presented in the primary field, but not presented in the movable field part);
      - new cells (those that are presented in the movable field part, but not presented in the primary field);
      - intersection between the primary field and the movable field part;
- classifying cells (see the cell classification model for details):
  - adding an example for it.

v1.0 (2020-09-02)

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