Change Log
v1.3 (2020-09-19)
- models:
- cell classification:
- supporting of iteration via the pairs() function;
- game business logic:
- providing access:
- to count of set cells in the primary field;
- operations with the movable field part:
- moving:
- returning of an operation success flag;
- unioning with the primary field:
- returning of an operation success flag.
v1.2 (2020-09-08)
- models:
- cell classification:
- static possibilities:
- list of all known cell kinds;
- checking if a cell kind is known;
- game business logic:
- providing access:
- to game settings;
- to an offset of the movable field part.
v1.1 (2020-09-03)
- models:
- cell classification:
- storing:
- old cells (those that are presented in the primary field, but not presented in the movable field part);
- new cells (those that are presented in the movable field part, but not presented in the primary field);
- intersection between the primary field and the movable field part;
- classifying cells (see the cell classification model for details):
- adding an example for it.
v1.0 (2020-09-02)